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    which term describes the first functional example of a game that you are developing

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    Common game development terms and definitions

    Are you new to game dev/design? There’s enough to learn in game development without having to open new tabs and look up terminology associated with the work you’ll be doing. Check out these game development terms while you continue to learn on the Unity website.

    Game development terms

    Here’s some common terminology you’ll hear throughout your career as a game developer, including game genres and terms you’ll find in Unity.

    Common words and phrases

    If you’re a fan of gaming and like to keep up with industry news, you’re probably fairly familiar with some of the terminology you’ll find here. But if you’re new to game development or need a refresher, this list of words and terms should come in handy when you’re participating in online discussions, diving into learning resources, and using Unity.

    General game development terms

    AAA (Triple-A): Games that are created and released typically by mid-size or major publishers; usually anything that cannot be classified as “indie.”Agent: An in-game character or object that uses AI to interact with other objects in its environment.AI: Artificial intelligence; an in-game entity whose functionality is dependent on computer code rather than human input. NPCsare common AI entities.Alpha: A game version that contains all major features and most assets. This version of a game is usually circulated internally to test for quality and bugs.AR / VR / MR / XR: Augmented / virtual / mixed / extended reality. See our What is XR? glossary for details.Asset: Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.Baking: A method of preprocessing performed on game assets and data to ensure they load and perform well in real-time and do not slow down gameplay due to requiring a lot of processor or GPU capacity.Balance: Creating a stable and predictable gaming experience. For example, by making sure weapons deal appropriate damage and armor absorbs the damage adequately, as opposed to giving one weapon considerably more power than others, or by making levels too difficult to enjoyably complete. However, imbalanced gameplay is sometimes done on purpose.Beta: A game version that contains all major features and assets. This version of a game contains no major bugs and is on its way to code release. Beta releases are occasionally given a limited release to the public for bug reporting and critical feedback.Bug: Any development issue that makes a game unenjoyable, unstable, or unplayable in its current state.Build: Game development lingo for the “version” of a game. Also known as a “release” or “release candidate.”Cert: Certification. The process whereby console manufacturers test a game for compatibility with their hardware and distribution platforms. This does not include playtesting or quality assurance.Cinematics/cutscenes: Segments of a game that are not controlled by the player. These are usually used to draw attention to major story points.Clipping: The process of predefining certain areas in a game in which rendering occurs, which optimizes game performance in those selected areas.Clipping region: An area of a game that is optimized for rendering GameObjects and terrain.Code: Computer languages used for creating and defining functionality in software. Unity uses C# (C Sharp) for coding games.Code release: The version of a game that is ready to be sent to console manufacturers for certification.Collision: The action of two objects coming together and touching/striking one another in-game. The simple act of your playable character standing on a floor in a house requires collision parameters on both the character’s feet and the floor, otherwise, that character would simply fall through the floor.Collision detection: A process that determines when and where an object will “collide” with another object in-game. This is typically done using an object called a hitboxthat will either prevent a collision or decide what area needs to be reached to create a collision.Console: A type of personal computer specifically built for gaming. Sony PlayStation, Microsoft Xbox, and Nintendo Switch are all examples of consoles.Content: Everything that makes up your game, such as assets, components, GameObjects, and scripts.Cross-platform: Something that can work or be used on different platforms.Culling: The detection, isolation, and rejection of any unnecessary data in game design.Debug: Finding and removing bugs in a game. Sometimes referred to as “bug-bashing.”Demo: A proof-of-concept version of a game, typically released to the public for promotional and/or feedback purposes.Dev: Slang for “developer” or “development.”Development: See game development.Edge: The connection between two vertices of an angle.Engine: See game engine.Event: A game action that is completed through user input. When a player presses a button on their controller and the on-screen character jumps, this is considered an event.

    स्रोत : unity.com

    Gaming

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    6th Gaming

    J. Lightfoot 736 plays

    67 Qs

    Show Answers See Preview 1. Multiple-choice 30 seconds 5 pts Q.

    Jackson has brainstormed several ideas for his game. He is now trying to plan the scenes, animations and character interactions. Which step in the game design should Jackson complete to help him develop his ideas?

    answer choices

    Create a storyboard.

    Brainstorm more game ideas.

    Hire a programmer.

    Develop the game prototype.

    2. Multiple-choice 30 seconds 5 pts Q.

    Marissa would like to learn more about game design. Her teacher explains that the first step is to learn how the audience, elements and characters in a game work together. What is the best method for completing this first step?

    answer choices

    Develop a game with multiple elements and characters.

    Analyze existing games by deconstructing them.

    Ask your friends for feedback about your game ideas.

    Make a list of the characters in other games you have played

    3. Multiple-choice 30 seconds 5 pts Q.

    Jason is playing a game in which players must maneuver around changing barriers and moving objects inside a maze. This is an example of which type of game?

    answer choices Role playing Skill Board Chance 4. Multiple-choice 30 seconds 5 pts Q.

    Which programming element is used by a game program to track and display score information?

    answer choices Prototypes Algorithms Variables Events 5. Multiple-choice 30 seconds 5 pts Q.

    Which type of error can be difficult to identify, because the program still runs but does not do what you expect it to do?

    answer choices Logic error Runtime error

    A program with any type of error cannot still run.

    Syntax error 6. Multiple-choice 30 seconds 5 pts Q.

    Which member of the game design team writes the dialog for the characters, and develops the animation and scenarios that occur during game play?

    answer choices IT specialist Game designer Programmer Sound engineer 7. Multiple-choice 30 seconds 5 pts Q.

    The actions that you want your game to perform and the goals that you want players to be able to achieve in your game are called the:

    Consider the following example: Problem: Cassidy has 15 tokens. Sierra has 10 tokens. Cassidy gives Sierra 2 tokens. How many more tokens does Cassidy have than Sierra?

    answer choices criteria. interactivity. constraints. analysis. 8. Multiple-choice 30 seconds 5 pts Q. Solution:

    Cassidy's tokens: 15

    Subtract 2 tokens from Cassidy's total tokens:

    15– 2 = 13 Sierra's tokens: 10

    Add 2 tokens to Sierra’s tokens:

    10 + 2 = 12

    Subtract Cassidy’s total tokens from Sierra’s total tokens:

    13 – 12 =1

    Answer: Cassidy has one more token than Sierra. Which term describes the step-by-step instructions that appear under "Solution" in the example above?

    answer choices Routine Loop Algorithm Storyboard 9. Multiple-choice 30 seconds 5 pts Q.

    Study the example. Which term describes this game design element?

    answer choices Programming Storyboard Feedback Brainstorm 10. Multiple-choice 30 seconds 5 pts Q.

    In programming languages, character, string, integer, floating-point and Boolean are all examples of:

    answer choices

    variable data types.

    comparison operators.

    Consider the following instructions:Move Forward

    methods. expressions. 11. Multiple-choice 30 seconds 5 pts Q. Repeat Move Forward

    10 timesWhich two types of programming structures are included in this example?

    answer choices

    Sequential and object-oriented

    Object-oriented and looping

    Sequential and looping

    Looping and selection

    12. Multiple-choice 30 seconds 5 pts Q.

    Which term describes the process used to plan every step of a game's animation?

    answer choices Brainstorm Storyboard Prototype Project 13. Multiple-choice 30 seconds 5 pts Q.

    Which member of the game design team writes the step-by-step computer instructions, or code, required to create games?

    answer choices Game designer IT specialist Programmer Sound engineer 14. Multiple-choice 30 seconds 5 pts Q.

    Which term describes the first functional example of a game that you are developing?

    answer choices Storyboard Design Project Prototype 15. Multiple-choice 30 seconds 5 pts Q.

    Allison has been asked to create an algorithm that can be used to calculate the area of a rectangle.

    Review the following algorithm:

    Step 1: Measure the length of the rectangle and store result as length.

    Step 2: Measure the width of the rectangle and store result as width.

    Step 3:

    Step 4: Display area of the rectangle.

    Which task would Allison's algorithm need to perform in Step 3?

    स्रोत : quizizz.com

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    Study with Quizlet and memorize flashcards containing terms like Consider the following instructions for a game element: Move Forward If not at end, move forward Else stop This is an example of which type of programming structure?, Which step in the design process is used to help plan out every step of the game animation?, Which of the following is used to store data in the computer's memory that can be used by a program later when executing instructions? and more.

    Gaming

    4.0 (5 reviews) Term 1 / 22

    Consider the following instructions for a game element:

    Move Forward

    If not at end, move forward

    Else stop

    This is an example of which type of programming structure?

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    Definition 1 / 22 Selection

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    Created by bejabirch

    Terms in this set (22)

    Consider the following instructions for a game element:

    Move Forward

    If not at end, move forward

    Else stop

    This is an example of which type of programming structure?

    Selection

    Which step in the design process is used to help plan out every step of the game animation?

    Storyboard

    Which of the following is used to store data in the computer's memory that can be used by a program later when executing instructions?

    Variable

    Which term describes the first functional example of a game that you are developing?

    Prototype

    Which type of software is most commonly used to create the 3D animations and motion graphics used in games?

    Game design engines

    Jason is playing a game in which players must maneuver around changing barriers and moving objects inside a maze. This is an example of which type of game?

    Skill

    In order to write a successful algorithm, you must first be able to:

    solve the problem manually.

    Which term describes a technique used to encourage creativity, generate ideas and solve problems in a group by allowing each member to share their ideas about a subject?

    Brainstorming

    Which type of error can be difficult to identify, because the program still runs but does not do what you expect it to do?

    Logic error

    Which term describes a type of game that simulates skills needed to perform a job?

    Task training Move Forward Repeat Move Forward 10 times

    Which two types of programming structures are included in this example?

    Sequential and looping

    Move Forward Repeat Move Forward 10 times

    This is an example of which type of programming structure?

    Looping

    Which programming term describes the variable that holds the data (value) needed by the method?

    A parameter

    Jenna has created a wizard class. She has used the class to build two wizard objects in her game. Which programming term describes the objects that Jenna built using the wizard class?

    Instances

    Which statement regarding methods is true?

    Methods are functions used within an object class.

    Which programming element is used to provide a detailed description of an object's characteristics and specify what can be done with the object?

    Class

    Your testing group has given you a list of suggestions and issues to help refine your game prototype. Your team has identified the issues and brainstormed solution ideas. Which step in the design process should your team complete next?

    Create and execute the solution

    Natalie is creating a game. The object of the game is for the player to get a cat to his toy in 10 moves or less. The game begins with the cat positioned at the top-left corner of the screen and the toy at the bottom-right corner of the screen. Natalie wants the player to be able to make the cat go 50 steps in one move by pressing an arrow key, and go 100 steps in one move by pressing the space bar. The number of remaining moves is decreased by one each time the player presses a key.

    The game will count down from 10 moves and display the number of moves remaining. If the move count reaches zero or the cat reaches his toy, then the game will start over.

    Which programming component is needed to tell the program it must do something when a specific key is pressed?

    An event for each key

    Stefan has created a zombie class for his game. He would like the zombie objects to be able to speak, run, appear and disappear. Which programming term describes the actions that Stefan wants his zombie objects to be able to perform?

    Methods

    Which programming term describes the value that is passed to a method when called so that the method knows what to do?

    An argument

    Which term describes a graphical diagram of the steps or decision process contained in an algorithm?

    Flow chart

    Tabitha is assigning initial values to each variable in her program. Which term describes the process of assigning an initial value to a variable?

    Initializing

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